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Exactly. It's purely syntax to syntax. Thanks for the confusion -- I've made the first paragraphs more clear about PJ's scope. Title changed: s/compiler/synta
by endian 16y ago
Exactly. It's purely syntax to syntax.
Thanks for the confusion -- I've made the first paragraphs more clear about PJ's scope.
Title changed: s/compiler/syntax cross-compiler/
EDIT: title changed again
- s3graham 16y agoI guess defining what you consider syntax features vs. Python language/runtime would be appropriate for the docs. ie. 2 * * 1024? print object.__mro__? slice objects? __call__? etc.
- endian 16y agoHere's the decision procedure: If there's no collateral damage and the JS is clear (e.g. 28 --> Math.pow(2, 8)): do it. If there's no proper way to express the JS in Python (e.g. instanceof and typeof keywords): do it If it's really important (only "print" and "self"): do it Else: DON'T These few special cases that mess with your code are all mentioned in a section on the the main page. And you can easily remove them from the transformations if you want.
- scott_s 16y agoThat's not a term I've ever heard, and "cross compiler" tends to imply something else: http://en.wikipedia.org/wiki/Cross_compiler http://en.wikipedia.org/wiki/Cross_compiler I would call what you have done a source-to-source compiler: it translates from one target high-level language to another. http://en.wikipedia.org/wiki/Source-to-source_compiler http://en.wikipedia.org/wiki/Source-to-source_compiler