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I don't get the ridiculous pricing of the current generation of nVidia chips, either. But this generation of hardware is at the same time an important step towa
by gmueckl 8y ago
I don't get the ridiculous pricing of the current generation of nVidia chips, either. But this generation of hardware is at the same time an important step towards getting rendering algorithms that have vastly superior quality while having a much simpler structure. I know that anybody that works on high quality real time renderers and knows what they are doing wants this switch to happen.
- ahartmetz 8y agoHeck, I've only read papers about most rasterization based "realism" tricks and I want this switch to happen. Polemically speaking, current realtime rendering pipelines are based on sprite rotoscalers and the end user being too busy to notice the errors. Raytracing is based on how light works.
- gmueckl 8y agoThe literature conveniently neglects to mention how fiddly and difficult it is to implement that stuff reliably. Debugging the rendering pipeline is not exactly easy, especially when the data is not just positions and colors, but more abstract stuff. Also, there's tons of edge cases that need hacks and workarounds, crazy driver bugs etc...
- ksec 8y agoBuying an 800mm2 Die along with 12GB GDDR6 Memory for $999 isn't really ridiculous. Try getting Intel or AMD to sell you an 800mm2 CPU Die for $999. As a matter of fact I thought it was reasonably priced in terms of Die Size and Transistors. Now whether those 800mm2 perform up to our expectation is an entirely different matter.