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For those not familiar with Cocos2d iPhone, it is a fantastic open source 2d game framework. The 'mac support' in Cocos2d iPhone is still experimental, and miss
by cleshmd 16y ago
For those not familiar with Cocos2d iPhone, it is a fantastic open source 2d game framework. The 'mac support' in Cocos2d iPhone is still experimental, and missing a few features :
http://www.cocos2d-iphone.org/archives/1074 http://www.cocos2d-iphone.org/archives/1074
The roadmap indicates mac support should be ready this release cycle (0.95), but it probably won't stabilize until 0.96. Once finished, porting games written with Cocos2d between iOS and Mac should be trivial, allowing for differences in input.
If anyone is interested in learning more about Cocos2d iPhone, I've started a tutorial series for people with little or no programming experience:
http://www.coconutcollege.net http://www.coconutcollege.net
It's not finished, but I think it provides a good introduction to the basic concepts.
- raquo 16y agoThanks for the link, cocos2d always needs more tutorials. And you're probably talking about versions 0.99.5 and 0.99.6.
- pstinnett 16y agoI had messaged you on the Cocos2d board I think. I started working through your original tutorials but decided to wait until you redid them. Glad to see they're available now - I'll be starting to work through them this weekend!
- cleshmd 16y agoThey're available, but not finished. I've posted the first four courses, which should be more than enough to get started. The next two courses are written, and I'm (hopefully) going to have the in good shape to post next week.
- pstinnett 16y agoSounds good. They're a great way to just get some guidance into getting my feet wet with iPhone development. Looking forward to them.
- Luyt 16y agoVery nice website. I had to smile a few times because of your writing style ;-)
- d_r 16y agoThanks for sharing this! I love the clean, detailed presentation. I'm sure it will help many getting started.