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I've worked at Backflip for the last year. The company was started by a few friends of mine from a previous startup here in the Boulder area, and since then it
by hesdeadjim 16y ago
I've worked at Backflip for the last year. The company was started by a few friends of mine from a previous startup here in the Boulder area, and since then it has grown from 6 fulltime employees to 10. We're growing at a good rate and are still looking for great engineers (hint hint).
The amount of money we spend making a game for iOS or Android varies a lot depending on the scope of the project. A game like Paper Toss or Strike Knight is primarily art bound, so if you have a great in-house artist or two (we do) then you can figure out the cost based on 1-2 months of dev time for one engineer, 1 month for art, a few weeks for sound, and a few weeks for random QA/marketing/etc at whatever pay rate is applicable to your area. If you need to replace any of those components with contractors, your cost will definitely increase.
- ZeroMinx 16y agoThanks for the inside info! Always interesting to hear from inside companies like this. You're on the wrong side of the Atlantic for me though :)