3 ms·
Nice approach! Unless I missed something you’d still be having very few colours, a limited resolution, comparatively poor performance to an OpenGL rendered DRM
by Klover 8y ago
Nice approach! Unless I missed something you’d still be having very few colours, a limited resolution, comparatively poor performance to an OpenGL rendered DRM output (as in, also a command line environment), and if you simply use deflate or zstd for your compression you’ll have none of the streaming benefits of h264 or newer. I like your idea though.