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Really? I tried Paper Toss a few months ago and was entertained for about 15 seconds. As an off-hours Android developer myself, I suppose it should be inspirin
by ryandvm 16y ago
Really? I tried Paper Toss a few months ago and was entertained for about 15 seconds.
As an off-hours Android developer myself, I suppose it should be inspiring to hear these stories, but I can't help but be a little envious to hear about Paper Toss and iFart millionaires while my app income trickles in.
Ah well - good for them.
- vital101 16y agoA lot of these games are geared towards a younger crowd (middle/high schoolers) who are much easier to entertain. They younger crowd also has more time on their hands to play these things.
- tyng 16y agoAgree with the easier to entertain part - I don't get excited by games anymore, probably the same reason. On another note, big biz opportunities often exist in small niches, rather than trying to come up with the next facebook or whatever.
- dpcan 16y agoWhen I let my kids play this game I usually hear a "Daaaaad" after two minutes because they are in the App Store after clicking the ad on accident and don't know what to do. Same happens on the Fart apps. I have a feeling that if you have a game simple enough that kids like it, and it has ads, you're getting a lot of "kid clicks".
- chaosmachine 16y agoThis is exactly why the app ads goldrush will not last. I can only imagine that >90% of clicks are accidental, and the placement of ads right next to key game/app controls only exacerbates the situation. I feel sorry for all those adwords users who don't realize they're opted into Google's mobile ad network.
- dpcan 16y agoI won't argue with you there. I've blown my $$ on mobile ads already and don't intend to do it again. Ads need captchas. If an ad is clicked, it should popup a message that says, what's 2+2 or something. If I answer that, then I'm through, and THEN the advertiser pays. ..... pipe. dream. Hey, anyone interested in creating a mobile ad network startup that caters to advertisers so when their ads are clicked, a captcha pops up, and if the captcha is answered, only then the advertiser pays? As an advertiser, this would be interesting to me.
- 83457 16y agoCaptcha sounds like a bit of overkill. Simply a confirm prompt on the screen should be sufficient to stop 99% of the accidental clicks.
- gyardley 16y agoThis model exists, although not yet in mobile - Solve Media does it as a way of monetizing already-existing captcha traffic. Instead of filling out a captcha at the end of a signup, you watch an ad and type out a phrase within the ad to move on. I can't imagine this would perform well in places where the captcha wasn't already required - there'd be too much dropoff. So while it might be interesting to advertisers, no publishers would run it, unless you charged so much that it made up for that conversion dropoff, which would then cause it to no longer be interesting to advertisers. Making an ad product that keeps both parties happy can be tricky.
- hesdeadjim 16y agoIf the clicks were accidental, we wouldn't see such strong conversion numbers when we advertise our own products with banner ads in our games.
- hesdeadjim 16y agoI should point out that these numbers are aggregate across quite a few of our free applications, both on iOS and Android.