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For global or namespace functions you can hide the implementation in the .cpp file. Doing the same with objects require pointers to hide the details of any pri
by cbuq 8y ago
For global or namespace functions you can hide the implementation in the .cpp file.
Doing the same with objects require pointers to hide the details of any private members. A common pattern is called Pointer to IMPLemenation (PIMPL).
Not sure why we need to exclude pointers?
In c++14 this is very much simplified with the use of unique pointers.
std::unique_ptr<Foo> make_foo(...);
- fnrslvr 8y agoBecause I want full encapsulation without giving up by-value semantics. I want my clients to be able to take objects of some opaque record type that I've defined, and put them entirely on the stack, or in some contiguous block of memory entirely of their making, without ever getting to know the constituent fields of the record. I want it all, I want to have my cake and eat it too. When the parent (er, great grandparent?) says their parent is wrong to deny that headers only reveal the interface, I think it's a little disingenuous to base that on an unrevealed assumption that PImpl is in play. PImpl is basically the the idiom that begot Java. One reason I might opt for C++ over Java, is a desire for finer control over the location of memory -- but it's important for me to know that to actually get that, I'll probably have to sacrifice information hiding. It's a trade-off. Yes, on some level it's better to have the option to make that trade-off, but the product here is "encapsulation or value semantics", not "encapsulation and value semantics". Mind, I'm not a C++ developer. Maybe these days link-time heroic optimization makes the "right" decisions and collapses these kinds of indirections in all the sorts of situations you'd want it to. I write a lot more Java, and my understanding is that HotSpot gets up to a lot of heroics pertaining to this stuff these days -- I've noticed HotSpot will churn through a workload involving processing a collection of records far more quickly if you can arrange for it to stream through an array, even if you'd expect the records to be scattered randomly throughout memory.
- ryl00 8y ago> I want it all, I want to have my cake and eat it too. Conceptually this should be possible with some preprocessor/header tinkering; something like: private.h: struct Bar { double x; double y; }; #define BAR_DEFINED public.h: #ifndef BAR_DEFINED struct Bar { char opaque[16]; }; #endif struct Foo { Bar bar; }; consumer.cpp: #include "public.h" private_implementation.cpp: #include "private.h" #include "public.h"
- blt 8y agothis code can crash on platforms where unaligned access is not allowed. you need an alignas on public Bar. and of course the catastrophic bugs if the size of opaque is not kept in sync properly. the point is: the module system should be doing something like this for you behind the scenes.
- nchie 8y agoWell, there is a way to have them on the stack even with PImpl: http://www.gotw.ca/gotw/028.htm http://www.gotw.ca/gotw/028.htm However I'd say it's an ugly hack which should only ever be used if you _really_ need the performance.
- jcelerier 8y ago> I want my clients to be able to take objects of some opaque record type that I've defined, and put them entirely on the stack if you want to put the object on the stack, the compiler has to know the size of the object to reserve enough space on the stack. How can it know the size of the object if it does not have its full definition somewhere ?
- pjmlp 8y agoModule symbol table for example, where only the compiler can actually see the complete information about a type, although the consumer code can only access what is exposed as public.
- gpderetta 8y agoThis is fine if you can recompile a program against a new version of the library, but if you just want to relink it doesn't work well. This is actually while common when a .so is replaced with a newer version in a system without rebulding the world. Some languages have, like ADA I think, have first class support for runtime sized, stack allocated types, so it might work there.
- jchb 8y ago> Not sure why we need to exclude pointers? Sometimes you need to. You cannot entirely stack allocate an object that uses PIMPL. Also you cannot allocate an array of such objects compactly in memory. On the other hand, if you want to be able to evolve the class member variables but still maintain a stable ABI, you need to hide the memory layout, for example with PIMPL. But this is a C++ limitation. For example Objective-C* (and also soon Swift) allows modifying the class layout, adding properties etc, without changing the ABI. https://en.wikipedia.org/wiki/Objective-C#Non-fragile_instance_variables https://en.wikipedia.org/wiki/Objective-C#Non-fragile_instan...
- beached_whale 8y agoThey must have some level of indirection in the resulting code to accomplish that like virtual inheritance. There is a price and this can be done in C++ too, but you have to opt into the cost.
- nchie 8y ago> Sometimes you need to. You cannot entirely stack allocate an object that uses PIMPL. You actually can, if I'm not misunderstanding: http://www.gotw.ca/gotw/028.htm http://www.gotw.ca/gotw/028.htm
- jcelerier 8y ago> Under the modern runtime, an extra layer of indirection is added to instance variable access, so it's just syntax sugar for PIMPL.
- jchb 8y agoActually not, it works a bit differently. In Objective-C 1, there was no indirection and one had to explicitly use the equivalent of PIMPL to hide private members from the header or avoid the fragile base class problem. In Objective-C 2 the object meta-data contains a table of instance variable offsets. The dynamic linker can modify this table at load time so you can freely add both instance variables and methods to new revisions of a class. So what is the deal? Well, when the holder object itself is heap allocated, pimpl is inefficient because every access will require dereferencing two pointers. Also you cannot put protected or virtual members in the internal pimpl class (then there would be no point to have those in the first place). That being said, it is not like Objective-C is some pinnacle of performance - you cannot allocate objects on the heap, and the compiler doesn't perform any devirtualization. So for performance critical code you have to drop down to C or...C++ :)