3 ms·
Games are a hugley competitive space and gamers are very fickle. It's a lot harder to pivot a "product" that's purely for entertainment into something else that
by hahamrfunnyguy 8y ago
Games are a hugley competitive space and gamers are very fickle. It's a lot harder to pivot a "product" that's purely for entertainment into something else that's profitable, since a lot of what goes into a game is content that wouldn't nessesarily port well to another endevaor.
There's a much safer opportunity the eduational games space where you could target schools/districts in the K-12 segment as well as selling direct to parents.