3 ms·
Well, most GPU-based painting backends would try to recycle those VBOs to avoid reallocating them every frame. But it's hard to get all the heuristics right; ca
by pcwalton 8y ago
Well, most GPU-based painting backends would try to recycle those VBOs to avoid reallocating them every frame. But it's hard to get all the heuristics right; cache invalidation is one of the two hard problems of computer science, after all…