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If I recall correctly video games have the fastest turn around for a profitable startup . Understanding the space could be done in a few years .
by zitterbewegung 8y ago
If I recall correctly video games have the fastest turn around for a profitable startup . Understanding the space could be done in a few years .
- rambojazz 8y agoDo they? I've always thought of games as "few make the millions, everyone else make zero".
- servercobra 8y agoI'm pretty sure that's all startups though. But video games do seem like something that can go from nothing to "product that lots of people pay for" pretty quickly, relative to a SaaS business or something similar.
- lotyrin 8y agoGames, like music, culinary and other arts have greater-than-background levels of competition because many are drawn to them by artistic motives.
- lj3 8y agoIt depends. I've been looking a lot into this lately. There is still a middle market for video games. It's more difficult than it used to be to get noticed in that space, but it's far from impossible. Here's a GDC video about a small studio who created a downhill biking game that made $250k in revenue. https://www.youtube.com/watch?v=IWRu3RRqQmY https://www.youtube.com/watch?v=IWRu3RRqQmY
- hahamrfunnyguy 8y agoGames are a hugley competitive space and gamers are very fickle. It's a lot harder to pivot a "product" that's purely for entertainment into something else that's profitable, since a lot of what goes into a game is content that wouldn't nessesarily port well to another endevaor. There's a much safer opportunity the eduational games space where you could target schools/districts in the K-12 segment as well as selling direct to parents.