3 ms·
Dude, it's a stress test. The only way you can fix it is by... STRESSING it. It's really straight forward of a concept. That means lots of people doing lots of
by corodra 8y ago
Dude, it's a stress test. The only way you can fix it is by... STRESSING it. It's really straight forward of a concept. That means lots of people doing lots of little things. You can't find these bugs without lots of people doing lots of things WRONG.
It's basic dev 101. Your user is stupid and will do everyone wrong. It's flat out amazing when you stand behind someone that uses a bit of software you built, took the time to make everything as straight forward as possible. But they find how to break it in crazy ways.
- brootstrap 8y agodude is right haha. no matter how hard to try to write nice documentation and make my code nice and user friendly, when i pass it off to someone else for usage they ALWAYS find a way to pass in the wrong arguments and misuse my methods -_- I agree that this is the standard for modern online games... I had friends really into destiny 2 and they tried to get me to play. As soon as I realized the game was 'online only' i was like fug this man. I had been playing soulsborne games offline on an old xbox 360 for years with no complaints. Nowadays shit is fucked with most games, they expect you to be online and paying extra. No thanks! As someone else said, i think the trend is 'game as a service' rather then a "game" in traditional sense. Sony has put out some good single player offline capable games, i just have the think the re-occuring revenue of these GaaS games (fortnite, fallout, etc) is SO damn high that the business value ends up guiding decisions.