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I don't understand this line of thinking. If the game was as broken as you say this close to release, and they knew full well about it, why not delay it by a fe
by SmellyGeekBoy 8y ago
I don't understand this line of thinking. If the game was as broken as you say this close to release, and they knew full well about it, why not delay it by a few weeks and incorporate this patch into the master!?
I'm lucky enough to have very high speed broadband with no monthly limits, and I gather from the tone of your comment that you are too. But it's not universal and patches like this cause a lot of problems for people who aren't as privileged as us.
- corodra 8y agoDude, it's a stress test. The only way you can fix it is by... STRESSING it. It's really straight forward of a concept. That means lots of people doing lots of little things. You can't find these bugs without lots of people doing lots of things WRONG. It's basic dev 101. Your user is stupid and will do everyone wrong. It's flat out amazing when you stand behind someone that uses a bit of software you built, took the time to make everything as straight forward as possible. But they find how to break it in crazy ways.
- brootstrap 8y agodude is right haha. no matter how hard to try to write nice documentation and make my code nice and user friendly, when i pass it off to someone else for usage they ALWAYS find a way to pass in the wrong arguments and misuse my methods -_- I agree that this is the standard for modern online games... I had friends really into destiny 2 and they tried to get me to play. As soon as I realized the game was 'online only' i was like fug this man. I had been playing soulsborne games offline on an old xbox 360 for years with no complaints. Nowadays shit is fucked with most games, they expect you to be online and paying extra. No thanks! As someone else said, i think the trend is 'game as a service' rather then a "game" in traditional sense. Sony has put out some good single player offline capable games, i just have the think the re-occuring revenue of these GaaS games (fortnite, fallout, etc) is SO damn high that the business value ends up guiding decisions.
- mywittyname 8y agoPeople want the game now and don't mind downloading a patch. Those who do mind can wait a few weeks for the master to become the patched version.
- corodra 8y agoHonestly, I don't see the big deal. I never buy a game when it first releases. From anyone. AAA or indie. I always wait a month or so. That's when the bugs the devs never saw coming typically get ticketed and patched. I don't understand the big deal of "OMG I have to have this game now!". Personally, I like the fact that they are patching and continuously patch. This strikes me as the devs want to make sure there are as few problems as possible and will do everything they feasibly can. Instead of "Oh well, it's shipped, it is what it is."