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> It’s also important that players/teams can memorise the level layouts in order to form strategies. I'd like to see someone challenge that notion. I mean, tha
by PhasmaFelis 8y ago
> It’s also important that players/teams can memorise the level layouts in order to form strategies.
I'd like to see someone challenge that notion. I mean, that's certainly a known and reliable model for multiplayer play, but we see single-player games like Spelunky where familiarity means being able to recognize how common elements interact and construct your strategy on the fly, as opposed to a Super Mario where you're just memorizing the layout. Has anyone seriously attempted that in a multiplayer game? Obviously there's a lot of ways it could fail, but I feel like it could be spectacular if done well.
- a_t48 8y agoLook for blind races of Super Mario Maker at Games Done Quick.