4 ms·
Are the combatants channelled into the same area? If not you end up with a game of “needle in the (forever growing) haystack”.
by Mtinie 8y ago
Are the combatants channelled into the same area? If not you end up with a game of “needle in the (forever growing) haystack”.
- pavel_lishin 8y agoIt would have to work somewhat like PUBG - people caught outside a given area slowly start to bleed health. (Or for bonus fun, are catapulted towards the center of the current combat area.)
- samfriedman 8y agoCareful design of the "tiles" and some restriction to the play area could go a long way to make a "fun" map that is still hugely random.
- praptak 8y agoYou could throw in some magnets there, like a flag whose position is known and has to be captured before the other team does it.
- gmueckl 8y agoDoesn't have to be a stationart target. Just mark the position of the leader in a deathmatch scoreboard on the map and tge problem solves itself while the game can keep moving over the map.