2 ms·
Thanks. And I agree with Bokeh being overkill for this. My original intention was to make it fully interactive but I hit some snags on keeping the interactivity
by J253 8y ago
Thanks. And I agree with Bokeh being overkill for this. My original intention was to make it fully interactive but I hit some snags on keeping the interactivity through Pelican SSG so I just kept 'em static.