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Yeah, I built it because no others worked the way I wanted them to. With that in mind, I wouldn't mind if nobody ever signed up for it, but I'd like to give it
by mcrittenden 16y ago
Yeah, I built it because no others worked the way I wanted them to. With that in mind, I wouldn't mind if nobody ever signed up for it, but I'd like to give it a good shot and see if there's interest.
As for finding other like-me users, I'm not sure...it's specifically built for single-person devs and at this point doesn't allow multiple users per account, so I suppose any number of freelance forums or communities would be good places to start (freelanceswitch.com comes to mind).
To answer your last question, I'm more looking for strategic feedback - I'd love to get a few testers to tell me if they would use it and if not, why not. And I'm sure that a couple bugs will be exposed in the process.
- usiegj00 16y agoI would suggest limiting the number of users and calling it beta. That way you can be in close contact with these users and actually pull out their feedback. I would release a simple MVP--one that is useful to you. Not much more. Beware that users make great editors but poor creators. Get to charging quickly. Once you charge $1, you will treat the project as a commercial endeavor--it will fight for your attention over other work and it is incredibly rewarding.