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> The problem with GLSL is that there are many versions that are completely incompatible to each other for no apparent reason. The GLSL used in WebGL is incompa
by lucideer 8y ago
> The problem with GLSL is that there are many versions that are completely incompatible to each other for no apparent reason. The GLSL used in WebGL is incompatible with the GLSL used for desktop GL
Are you saying that WHLSL will be compatible with HLSL? The quote above seems to imply it's merely "inspired by" it, in which case GLSL's compatibility issues aren't a valid counterpoint.
- astrange 8y agoThe article does say they want HLSL shaders to just work. It doesn’t explain how all the new syntax at the end fits into it.