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I tried to submit it to two conferences, twice rejected. Had to leave academia after funding ran out (did get my Phd). Moved the manuscript to a journal and jus
by 317070 8y ago
I tried to submit it to two conferences, twice rejected. Had to leave academia after funding ran out (did get my Phd). Moved the manuscript to a journal and just last week got a really bad review (saying this had been done in the nineties already) and it will probably be rejected again. All of this is not encouraging my old research group to continue in this direction.
So, the paper and code will likely end up in the garbage bin of academia. And Theano quitting was also not exactly helping indeed.
Next directions are exactly what these people do with their ray tracing. The equations of all of these things are rather simple and almost always differentiable. Someone just needs to code them up and start experimenting with what is achievable when you have these exact gradients.
If someone is looking for a technical area for a Phd/startup: such a physics engine with a focus on optimization (so both system identification, system control and system optimization with gradient descent, making all internals of your engine differentiable) is worth millions.
- modeless 8y agoWow, I am sorry to hear that. I am more interested in differentiable physics than differentiable rendering; it seems promising for training controllers for animated game characters or even real-world robots with transfer learning. I might try my hand at it but I think there is a whole literature on rigid body dynamics that I would have to read up on first. I would be interested to hear if you have ideas for specific application areas that would be feasible to tackle as a startup. Animated game characters is the best I've got but I'm not sure it's worth millions.