4 ms·
> The OS can throttle sends on a single machine, but it can't arbitrate across machines or do anything about incoming flows. Isn't that the case with TCP's con
by profmonocle 8y ago
> The OS can throttle sends on a single machine, but it can't arbitrate across machines or do anything about incoming flows.
Isn't that the case with TCP's congestion control as well? If the server's kernel isn't backing off properly, how can the client's TCP stack mitigate that?
- quotemstr 8y agoPeople running services can and do play games with TCP send-side congestion control: see https://news.ycombinator.com/item?id=1942442 https://news.ycombinator.com/item?id=1942442 So far, these hacks have been limited by the need to work with stock receive-side TCP stacks. Once you move to UDP, all bets are off.