4 ms·
I think the reviews would have had two major issues with it: * Black and white * Too short and easy Although reviewers would talk up raw tech specs, when it
by jungler 8y ago
I think the reviews would have had two major issues with it:
* Black and white
* Too short and easy
Although reviewers would talk up raw tech specs, when it came time to assign scores they were and still are more likely to consider the whole art style on a simple "how much representational detail and animation does it have" scale, which allows a lot of room for games with simple rendering techniques.
Limbo is spiritually most like Another World, which did have the "too short" complaint. Everyone liked the graphics, though.
- vidarh 8y agoAnother World was 1991 and Amiga/Ataris ST, though. That was already around the end of the C64 era, and a dramatically different world. And one of the reasons Another World did well was that it was obviously an entirely different beast, with it's rotoscoped vector graphics. It was something entirely new, and on platforms where there was much more tolerance for artistic vision vs. how to fit more enemies on screen. While Limbo as presented here, would have been at risk of ending up as "yet another side-scroller" on the C64 at it's height, when side-scrollers of every variation was everywhere.