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Sorry if I implied I wrote this game I did not, just knew like you would what it took to do stuff like this. Glad to see your reply though, as it somehow makes
by WhitneyLand 8y ago
Sorry if I implied I wrote this game I did not, just knew like you would what it took to do stuff like this.
Glad to see your reply though, as it somehow makes the nostalgia seem less like it was all just a dream.
I think you may have had a rougher go of it being on an Apple, I mostly did Commodore stuff. Didn’t the Apple have the nightmare framebuffer layout? Something like 7-bit increments of pixels across a scanline instead of nicely aligned bytes, or some similar bit of graphics insanity?
- jackhack 8y agoThe Apple ][ was actually a joy, but there were challenges : interleaved raster lines and quirks of hires color byte alignment (certain colors could not border other certain colors). As I understand it, commodore had better support for sprites and overlays. And commodore sound may have been easier as well, with a dedicated sound chip (am I remembering this correctly). I'm sure it was a wash, in the end, for which of us had a better experience.