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It is a very good metric. To have baseline UX awareness is crucial for every developer on any team that sets out to build a great product, just like any effect
by quakenul 8y ago
It is a very good metric.
To have baseline UX awareness is crucial for every developer on any team that sets out to build a great product, just like any effective designer has to be aware of physical limitations of his design space (for example speed of light, bandwidth)
If your UX designers job is to point out that responsive UI is indeed important for your product, he is not actually doing UX design and you are likely in deep trouble.
- mort96 8y agoYou're assuming all products are apps or websites or something with a GUI. A product could be a library, or an OS kernel, or a web API, or any number of things, where knowledge of how to make a GUI with a good UX is completely irrelevant; or the programmer could be working on a very technical part; the engineers working on, say, Safari to optimize the javascript engine's performance similarly don't need any knowledge of what good UX means for a graphical interface. Apple and Google shouldn't fire their best compiler/JIT writers just because they write lousy GUIs.
- Volt 8y agoThere's a UX for those things too. The users would be the consumers of the API.
- mort96 8y agoObviously, but the kind of UX discussed here is obviously that of graphical applications; nobody would say that a web API's or a compiler's UX is a "stuttering mess".
- quakenul 8y agoBasically everything computer that interfaces with humans is graphical. That doesn't mean it's in the designers domain to fix. A designer is not responsible for making sure that the implementation of their design runs at stutter free at 60fps in a browser -- that is an engineers job. If the engineer who implements such a design is insensitive to these things and needs convincing that it's important to not have the implementation not stutter, jerk or jank you are never gonna get good results.