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>- I've seen very cool, popular, money making games that had terrible code (all in 1 C file for example). Are you sure that wasn't an optimization to get "LTO"
by carlmr 8y ago
>- I've seen very cool, popular, money making games that had terrible code (all in 1 C file for example).
Are you sure that wasn't an optimization to get "LTO" with a non-LTO linker?
- Asooka 8y agoNo, in that case you would #include all your .c files in one .c file and compile that for release, but would otherwise work in the usual manner. CMake actually has builtin support for doing just that.
- carlmr 8y agoThat would be a nicer way to do it, but it doesn't contradict what I said.
- paulddraper 8y agoAny halfway decent developer that wants single file optimization but doesn't want to author the source code in one file will do this. See "Unity build".
- koonsolo 8y agoI talked to the developer, and it was him who mentioned this, and he was not proud of that part ;).