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Conrad, absolutely loved your video. My 6yo will pore over your comic and Ill no doubt see land-of-lisp refs crop up in his battle scenes. This all got me thi
by gord 16y ago
Conrad, absolutely loved your video. My 6yo will pore over your comic and Ill no doubt see land-of-lisp refs crop up in his battle scenes.
This all got me thinking about developing interactive stories and the ideal lisp game development environment...
I hear from people who want to create interactive books and lessons for iPad. I recommend they prototype things in PowerPoint or Keynote first, then hire a developer to turn it into a cocoa app or a HTML5 web app with webkit animations. Its too hard.
If the ideal tool was a web app, you could develop games and interactive lessons for iPad and other tablets directly on the device.
You'd want a DSL for standard slide/rotate/scale animations, and write code in lisp for game logic. This would bypass expense of developing native cocoa apps yet reach nice platforms.
Ideally you'd prototype quickly and be led gently into the best language. I guess mobile is the primary computer for most young people, so would be ideal to take a lisp environment to them.