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One model that might work is the Unreal Engine model, so an OSS license that is free for personal use, but for commercial use, it might require 3% (say) of your
by fuller00 8y ago
One model that might work is the Unreal Engine model, so an OSS license that is free for personal use, but for commercial use, it might require 3% (say) of your profit from sales of the software product.
- mrob 8y ago>but for commercial use, it might require 3% (say) of your profit from sales of the software product. That's not OSS.
- fuller00 8y agoI think the discussion is centered around preserving the component of Open source which includes funding for the software but retains availability of the source. In such a case, it may not be possible to retain the full pure classic OSS definition. It might be best to just use Unreal Engine like license where the source is available for inspection and personal use but still being charged for commercial use.