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If the Diablo gameplay mechanic were defined by a single attribute it would be: constant motion. Running, exploration, fighting, collecting. All in one fluid, r
by ArtWomb 8y ago
If the Diablo gameplay mechanic were defined by a single attribute it would be: constant motion. Running, exploration, fighting, collecting. All in one fluid, relentless, unending motion. To the point you are almost leaning into your PC input controls to extract even more performance.
This gets lost on mobile devices and doesn't quite translate. Even from the trailer the world seems constrained. The combat scripted. Playing Diablo in 4K with all that extra screen real estate to move around in would be intense.
Myself, I may be moving on to fighting games, which some argue we are living in a renaissance or "golden age". There was something immensely satisfying with reeling in Superman with Batman's grappling hook in Injustice 2. Soul Calibur VI combat is perfect, down to each individual render frame. And I think the imminent release of Nintendo's Super Smash Bros Ultimate, a mere month awaited, may be a cultural sensation.