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Before the G5, macs were also painfully underpowered compared to even standard windows PC's, and before OSX, there wasn't really much by way of robust, high-per
by Tamerlin 18y ago
Before the G5, macs were also painfully underpowered compared to even standard windows PC's, and before OSX, there wasn't really much by way of robust, high-performance 3D libraries or media API's for the mac. Now, Apple has a solid OS, comparable (i.e. identical) hardware and therefore performance and features, and also pretty close to a complete analog for DirectX -- not just for Direct3D, but all sorts of other API's like audio as well.
So now Apple has the technology to offer up a solid gaming platform, so the question is what are they doing to attract game developers?
I don't know the answer to that -- I'm hoping someone here might.