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I always wondered why tools like Doom (other better FPSs are available) aren't used to familiarise people with building layouts. I'm sure there are Doom levels
by gadders 8y ago
I always wondered why tools like Doom (other better FPSs are available) aren't used to familiarise people with building layouts. I'm sure there are Doom levels that I haven't played in years that I could walk round confidently [1] if they suddenly became real.
[1] Assuming no cacodemons etc.
- bitwize 8y ago> I always wondered why tools like Doom (other better FPSs are available) aren't used to familiarise people with building layouts. Because Columbine, that's why. In the 90s, kids used to recreate their college campuses, etc. in Doom. Then Columbine happened, and such things were viewed as possible mass-murder prep. Doom is primitive by today's standards anyway. I hear tell Unreal Engine is sometimes used for architectural visualizations, etc. > I'm sure there are Doom levels that I haven't played in years that I could walk round confidently [1] if they suddenly became real. Given that Doomguy moves at approximately 50 mph, it'd take real-world you quite a bit longer to explore those real-world levels.
- mrguyorama 8y agoThis despite the claim that the columbine shooters used doom was false.
- MikeTheGreat 8y agoI remember it being reported that they had played Doom. What do you mean by "used Doom"?
- mrguyorama 8y agoPeople spread a rumor that the shooters had planned out their spree by building their high school in doom and playing it
- VikingCoder 8y agoYeah, they did play Doom. https://www.snopes.com/fact-check/the-harris-levels/ https://www.snopes.com/fact-check/the-harris-levels/ They just apparently did not design their HS in Doom.
- gadders 8y agoI guess I should have clarified I meant the engine, rather than having guns and enemies as well.
- TeMPOraL 8y agoActually, including guns and getting interested people to play multiplayer sounds like the best way to get them to know the layout quickly.
- cabaalis 8y agoI played and modded Jedi Knight around that time and there was a very popular level in the ecosystem called Jedi High School that caught some flak for this same reason.
- vertline3 8y agoUnreal engine was used to model Jerry's World (Dallas cowboys stadium) so people could walk around
- mrguyorama 8y agoYou have to be very careful using a shooter game to layout your office space. That brings up some pretty negative connotations and thoughts
- ASalazarMX 8y agoSensibly, they used a friendly game which includes suicide bomb creatures. Edit: fastest downvote I've seen.
- politician 8y agoThey're probably not running in the Survival mode, or using modpacks.
- strictnein 8y agoWe did this with our remodel. Well, not Doom per se, but 3D models output from a 3d modeling program. Sketchup[0] is a very popular tool with architects these days. You can import those models into VR with IrisVR[1] and other tools. We did this for our entire remodel and our architect now does the same thing when designing (after trying it out on our Vive). They also use it for their customers, both as a sales tool and to help fine tune the designs. It's not 100% perfect (yet), but we moved and eliminated cabinets, lengthened counter tops, spaced appliances differently, etc all based on VR. 0: https://www.sketchup.com/ https://www.sketchup.com/ 1: http://irisvr.co/ http://irisvr.co/
- neurobashing 8y agoThe Marines did exactly that: https://medium.com/war-is-boring/a-budget-strapped-corps-once-tried-training-marines-with-doom-5429955706ca https://medium.com/war-is-boring/a-budget-strapped-corps-onc...
- detritus 8y agoI can't find a reference, but I remember reading about someone who was walking around some area of [San Francisco?], experiencing a weird sense of deja vu, being incredibly familiar with the environment, despite having never been there. Then they realised - it'd been featured as a level in one of the Tony Hawk's games :) Funnily enough for me, to get to sleep last night I was retracing steps in favoured levels from Team Fortress 2, which I've not played in years, and was a little concerned about how vivid my memories seemed. Useless information taking up increasingly valuable neurons... . Oh well.
- pdpi 8y agoI definitely had that in Florence after Assassin’s Creed II.