4 ms·
It truly is the bratty self-centered rage that's incredible to witness. "Hey, we're working on the game you want. In the mean time here's another game for diff
by BoiledCabbage 8y ago
It truly is the bratty self-centered rage that's incredible to witness.
"Hey, we're working on the game you want. In the mean time here's another game for different users."
"Noooooo! I've been betrayed! This is the ultimate insult!!!!"
And as much as people don't want to admit it, gamergate was the same thing.
I've spent a lot of time gaming in my past, but there's something unhealthy floating around here. If you saw this own behavior in your own son or daughter you'd recognize it instantly.
And now to take this one step too far, to where I'll get negative responses: It's almost as if the hundreds of hours spent in online cultures where flaming vitriol is spewed at the smallest slight has developed a subculture where (obviously not all) but a significant group of people can't handle when things slightly deviate from their wants.
It's funny, but I'm reminded of Willy Wonka's factory tour.
- gleed 8y agoThe mobile game itself is not the problem - for all we know it might be the best mobile game ever invented. The problem is the context in which it was presented. The one big new game announcement at Blizzcon is an important event for all those people watching - the actual people in the audience for example pay a lot of money to go there partially for that experience. You watch Blizzcon expecting an announcement of a big game of one of their major existing franchise or a new one. So you wait until the end for that hype reveal, you wait for the next entry in one of your favorite games, be it Diablo 4, Warcraft 4, Starcraft 3, something Overwatch related or whatever it is. And then it turns out it's a mobile game that certainly does not speak to the majority audience actually watching, in fact quite the opposite, and it's not even an inhouse developed one but one outsourced to a chinese pay to win clone developer. And then the presentation ends. Everyone is left disappointed and Blizzard eventually showed the finger to most people watching because they gave the most important spot in their presentation to that, showing a complete misunderstanding of what their actual fans are after. It doesn't help that Diablo Immortal is a literal reskin of Netease's other game 'Endless of God' which in turn is a clear copy of Diablo 3. Regarding your overall point of the reaction being some sign of bratty and self centered behaviour - that's honestly quite silly. The game developer puts a game product out there in a huge showing clearly wanting a reaction. Not for no reason either, they want money for this thing, they want to get rich off of it. Then when the reaction is an exceptionally negative one it makes people self centered and bratty? Your view on the matter makes no sense.
- Fire-Dragon-DoL 8y agoWhat's your expectation? Blizzard released their games (the Blizzard-specific ones) only for PC for ages. Only recently, they released them on console too. Bet what? ALL their fans are pc gamers. All the 10m people that bought diablo 3 on day one are pc gamers. You know what pc gamers don't like? Pay2win. And any business model that usually runs on mobile that is not buy once (or monthly subscription), because in any other situation, the game is focused on pulling more money for you. That’s why people feel betrayed by a mobile game. They created their average customer to be of a specific niche, then they create something that is completely out of that niche. What's your expectation there? Did you ever try to show a ballet instead of a soccer game at the stadium? I bet the problem would be much worse. And to be fair, I don't care at all (and I stopped being a Blizzard fan long long time ago), I just find ridiculous that people can't understand why the fans are angry. They created the fans, then created a game that is completely against their fanbase.
- xbmcuser 8y agoSo Blizzard should not try to diverge and stay with the same fan base that could kill its game and blizzard itself if not well received. Or should they try to diversify and try to gain other customers/fans where 1 failed game would not be it's death?
- dispat0r 8y agoBlizzard has many IPs every full release would be a success. Also there is no problem with diversifying, just don't announce it at Blizzcon as the only news to that IP. They should have presented this and then tease D4 nobody would have complained.
- Fire-Dragon-DoL 8y agoNot saying Blizzard shouldn't, just don't be surprised when people complaint. In 10 years from now, it might not be the case, but as of today, that must be expected.