4 ms·
Yea the author insinuated that stock 3D libraries were also an advantage. Anyone who's worked in animation or video games knows you can't generally just grab a
by carlosdp 8y ago
Yea the author insinuated that stock 3D libraries were also an advantage. Anyone who's worked in animation or video games knows you can't generally just grab a bunch of assets from a store and put them in a work and expect them to look like they belong to the same world. You're gunna have to do some shading work at the minimum.
Unless you happen to make movies that share very similar styles, such as Pixar, which already has a massive digital library of assets they pull off the rack whenever they want.
Another thing to look at is "Smash and Grab", which is the original talk about an internal Pixar project to give a small team a really small budget and timeline, no bureaucracy, but access to Pixar tech, and make a quality short film, and it's doing pretty well.
- gibba999 8y agoI will make a few speculations: 1) ML algorithms will be able to adjust stock art to have a common look. Think MM fonts on steroids. 2) Common themes will develop in stock art libraries. In other words, I'll be able to pick a world, have a wide array of objects, and it will all fit together pretty well. Will this be as good as a Hollywood-budget animation? Almost certainly not. Will this be good enough, given good plot and writing? I suspect so. Will we see fifty different movies with the same-looking characters playing different roles? Almost certainly. It will be almost like having the same actor play Tarzan AND the Terminator AND a police officer. Will we see animation well behind the state-of-the-art? Almost certainly. On the other hand, I'm perfectly okay watching cartoons from 50 years ago, and I think we can do much, much better. I think the major problem right now is that to do a movie, you had to be competent at plot/writing, animation, distribution, voice acting, etc. That took a movie studio. Digital platforms are already taking over distribution. Now, a group of five friends can make a high-impact video. As other parts of the channel get subsumed by advances in technology, eventually it will be down to one person in a room with a good idea. That will be transformative.