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The sample app loads HDR images, compiles and optimizes GLSL shaders, loads PNG textures, processes mesh data, has GUI controls, and more. You didn't even list
by slavik81 8y ago
The sample app loads HDR images, compiles and optimizes GLSL shaders, loads PNG textures, processes mesh data, has GUI controls, and more. You didn't even list half the dependencies—they're vendored under "third_party/"
- RomainGuy 8y agoThe engine itself only has two external dependencies: STL (internal use only, not part of the APIs) and robin-map. The (optional) Vulkan backend adds a third one: vkmemalloc. The host tools (material compiler, etc.) do have more dependencies indeed.