2 ms·
> The arithmetic involved is literally identical. So to "remove Quaternions from every 3D Engine" all we need to do is rename the "Quaternion" datatypes to "Ro
by Mindless2112 8y ago
> The arithmetic involved is literally identical.
So to "remove Quaternions from every 3D Engine" all we need to do is rename the "Quaternion" datatypes to "Rotor" and we're done?