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Isn't it solving a different problem? My understanding of gfx-rs is that it implements vulkan on top of X, where X is direct3d, metal, opengl, or vulkan. (It
by earenndil 8y ago
Isn't it solving a different problem? My understanding of gfx-rs is that it implements vulkan on top of X, where X is direct3d, metal, opengl, or vulkan. (It also implements a high-level graphics api in rust, but exposes a vulkan implementation to c programs.)