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I started porting my 2D roguelike game to a 2D engine like this one and got so bogged down in lighting difficulties that I gave up and abandoned the project. T
by davedx 8y ago
I started porting my 2D roguelike game to a 2D engine like this one and got so bogged down in lighting difficulties that I gave up and abandoned the project.
This is really impressive, and a succinct write up of what can take a very long time to implement successfully. 2D/3D hybrid engines are hard!