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Is there such a thing as good geology when it comes to this sort of thing? Or are we essentially makeing a tradeoff here that lead etc is less bad than say in t
by RugnirViking 8y ago
Is there such a thing as good geology when it comes to this sort of thing? Or are we essentially makeing a tradeoff here that lead etc is less bad than say in the next valley where its full of arsenic etc?
- aaaaaaaaaab 8y agoFor one, having enough iodine in the soil was important before we started fortifying our food with it.
- Nasrudith 8y agoGood geology would be knowing to stay away from the tell tale danger signs and recognize the area as best unbuilt. Given that it would also require knowing all about the chemistry and dangers which may be extraordinarily subtle and they likely weren't even at protochemistry it is essentially life being grossly unfair to them. Even Dwarf Fortress fans would object to colorless odorless gas occasionally killing entire settlements with no way to detect it. Especially when one counter - torches for burning methane can itself lead to carbon monoxide another toxic one in addition to explosion risk. To add insult to injury radon also kills and doesn't cause tiring or burn and the player can actually know that these exist. Those sort of impossible to know before dangers happened a lot - like early days of radiation research. Let alone retrospect foreseeables like "should have known inhaling any smoke would be bad for your lungs".
- undersuit 8y ago>Even Dwarf Fortress fans would object to colorless odorless gas occasionally killing entire settlements with no way to detect it. I'm sorry, but airlocks and decontamination chambers are a key to any fortress. :)