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Ads in desktop software are dead. Also, just think of the amount of serious, transient eyeball traffic you'd need which sounds like an unlikely demographic for
by wild_preference 8y ago
Ads in desktop software are dead. Also, just think of the amount of serious, transient eyeball traffic you'd need which sounds like an unlikely demographic for a Mac app. Especially if you think these same people would be interested in your Patreon. You'd basically have to burn all goodwill to make a few pennies off them.
The only reason ads make a little money on mobile is because of the lack of adblocker penetration + low tech-savviness + compulsive mobile games. When was the last time you even used a desktop app with ads?
Donations aren't a source of income. Though I encourage you to try a tip jar like Patreon just to see how vanishingly impossible it is.
Sounds like you're still deciding if you even are trying to make money. But make no mistake: you won't luck into money by writing cool blog posts and building free features that people ask for.
Building a revenue channel into your application with IAP sounds like the only thing that has a shot and the only thing that might align with your goals.
- mikekchar 8y ago> Donations aren't a source of income. Though I encourage you to try a tip jar like Patreon just to see how vanishingly impossible it is. While I agree wholeheartedly with what you said, I still wonder about if Patreon might be a reasonable way to charge for services. There are at least a few people making a living off of Patreon. Of course, I've not really heard of anyone scaling it beyond that. It's possible to make a non-trivial amount of money, though. What I really wonder is whether or not you could somehow look at Patreon as a normal payment processor for a recurring service. Possibly it's not appropriate for a non-service related piece of software (why am I paying monthly?). But if you had a service attached, I'm not really sure it's such a bad idea. I seem to remember they take 5%, which is not that bad as a payment processor with the benefits they provide. In fact, that's essentially what Youtube people are doing: sign up to my Patreon and I will make recurring videos. But, the main point is that "I might write blog posts and you get to vote on new features" is not a business plan. Why do I want to spend a monthly fee? Writing new features might be a business plan (For example, Tarn Adams makes between $7-8K a month on Patreon for his work on Dwarf Fortress). However, you need to have an audience that wants new features and is willing to pay for them.
- gustavorg 8y agoThis one for example: https://www.patreon.com/YandereDev https://www.patreon.com/YandereDev Used to profit $5000 one year ago.
- tenryuu 8y agoUsed to sure, kid stopped using his time to develop games and just started streaming in his free time. I only know people who consider this guy a joke now
- gustavorg 8y agoThat depends on which subreddit are you reading. The correct one is /r/yanderesimulator. The other one is just haters. If you check the devblog you can see there are currently real and tangible development.
- tenryuu 8y agoI don't use reddit, I personally know people that worked on the game
- icebraining 8y agoIt's 5% on top of payment processor fees (which vary according to the number and size of the donations).
- macappthrowaway 8y agoSorry, I wasn't clear. I've never seen ads in desktop software, and I don't want to go that route. I was thinking more like Vue.js (as mentioned elsewhere here), where companies could pay to have their logo on the webpage as a supporter of the project. Plus I could offer them things that companies want, like better support, better integration with whatever (weird legacy) systems they use, etc. Are there examples of individuals using IAP as a reliable revenue channel? It sounds reasonable but while I've heard few reports of people using Patreon/donations/sponsorships, I've heard no reports of anyone successfully using IAPs as their primary revenue stream.