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This is really neat. I was amused by this, though: >I tried to add a skew there, but it turned out to be unnecessary. and then >It should be noted here, by t
by mistercow 8y ago
This is really neat. I was amused by this, though:
>I tried to add a skew there, but it turned out to be unnecessary.
and then
>It should be noted here, by the way, that the sprite is highly distorted vertically (the shadow sprite original looks like a circle). That’s why its rotation looks like not just a simple rotation but also like a distortion.
…which, if I recall my affine transforms, would also be called a "skew". I think I get the point though. This let them construct the skew in a more intuitive way than trying to make it an explicit parameter.