4 ms·
Farenheit, Inventor, VRML, every so often one comes out with "the scene graph to rule them all". Turns out writing a high-performance renderer (and you do want
by Jasper_ 8y ago
Farenheit, Inventor, VRML, every so often one comes out with "the scene graph to rule them all". Turns out writing a high-performance renderer (and you do want that) is quite challenging. There are so many different rendering techniques and the scene graph is really not the hard part...
- pjmlp 8y agoI do agree, the thing is 90% of the API users just want to render a mesh of some sort and not write a high performance render engine able to sustain 90 FPS under all conditions.