3 ms·
Just when I thought we were finally getting rid of old-school OpenGL.. I guess it's probably good for legacy stuff though!
by Hamcha 8y ago
Just when I thought we were finally getting rid of old-school OpenGL..
I guess it's probably good for legacy stuff though!
- pjmlp 8y agoNot everyone is willing to jump into low level 3D APIs, the traditional CAD/CAM vendors for example. Many think that OpenGL with core context is already too low level. Which the answer is in both cases to have some kind of middleware. I always considered a mistake that OpenInventor was never part of the standardization deal, because everyone ends up writing their own version of scene graph APIs.
- Jasper_ 8y agoFarenheit, Inventor, VRML, every so often one comes out with "the scene graph to rule them all". Turns out writing a high-performance renderer (and you do want that) is quite challenging. There are so many different rendering techniques and the scene graph is really not the hard part...
- pjmlp 8y agoI do agree, the thing is 90% of the API users just want to render a mesh of some sort and not write a high performance render engine able to sustain 90 FPS under all conditions.