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so, I'm an artist. I've done pixel art, I'm a professional 3d artist, I can draw sculpt and imitate various styles, tend to work in low detail 3d field (previz
by shahar2k 8y ago
so, I'm an artist.
I've done pixel art, I'm a professional 3d artist, I can draw sculpt and imitate various styles, tend to work in low detail 3d field (previz) where speed and readability are the top priorities.
my advice for learning art naively (without significant outside help) is imitate and iterate, start by re-making pixel sprites from games.
When making variations on these imitations, think of your art as an information and communication problem, what information are you looking to encode into your asset, what are you trying to convey to the player. enemy power, level behavior so on, try and encode it in the least amount of "noise" and then add in the noise to encode mood, style, other things, see if your original information still reads through.
as for the actual skills of art, there are dozens of tutorials out there for various styles, i'd say just learn to draw a bit, and examine your symbols, your visual grammar. if you draw an eye on a character a specific way all the time, try changing and examining why you do it that way.
I know this is vague information but a lot of artistic ability is just practice * time * good criticism. but even with great skill a lot of artists I've worked with dont think of the purpose of their art in the grand picture of things. you do that and you already have a leg up on the competition!
- nubb 8y agoThank you for this advice.