3 ms·
Yeah, that's why I loved that industry. A million hard problems to solve. Along that lines Real Time Collusion Detection[1] is solid gold for a lot of these typ
by vvanders 8y ago
Yeah, that's why I loved that industry. A million hard problems to solve. Along that lines Real Time Collusion Detection[1] is solid gold for a lot of these types of spatial issues. It's basically data structures for gamedev.
Aside from the fun problems the rest of that industry can die in a fire. The basic business model is to prey on people's passion so that they pour themselves into the job for 3-5 years and then burn out leaving open a slot for the next poor soul who signs up. There's an occasional studio that has a sane workload but I'd hazard they're less than 3% of the industry. Plus they usually are gone in 5-7 years when the market shifts(10% of the market captures 90% of the sales).
Building stuff in your spare time is the only sane way to spend time in that space as far as I'm concerned, otherwise you're setting yourself up for a world of pain.
[1] http://realtimecollisiondetection.net/ http://realtimecollisiondetection.net/
- taneq 8y ago> Aside from the fun problems the rest of that industry can die in a fire. The basic business model is to prey on people's passion so that they pour themselves into the job for 3-5 years and then burn out leaving open a slot for the next poor soul who signs up. Fellow ex-gamedev confirmed. :P I ended up in robotics / industrial automation. Many of the same challenges without the issues. Plus, giant robots! Like, real ones.