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> this is just a taste of why all gamedev is hard. I feel like everything is easy, until it isnt. CSS is easy, until you have one tiny annoyance on a front pa
by robertAngst 8y ago
> this is just a taste of why all gamedev is hard.
I feel like everything is easy, until it isnt.
CSS is easy, until you have one tiny annoyance on a front page feature.
Embedded is easy, until you need to buy a component that works only 99% of the time.
Full Stack is easy until you finally connect the front end and backend's auth.
Automation is easy until there is an update and it breaks your program.
All of this stuff is preventable with time/effort, but someone needs to do it.
There is a reason that I've started multiplying my estimates by 3, then by another 3 because getting a working system is good, but getting a perfect system is necessary.