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> RTMP: Of course HTML5 isn't built with a technology that was developed for Flash. Likewise, a similar protocol could have been created for HTML5 video. It wo
by tomlin 16y ago
> RTMP: Of course HTML5 isn't built with a technology that was developed for Flash.
Likewise, a similar protocol could have been created for HTML5 video. It would be hard to argue that the web doesn't need some sort of persistence for video. Waiting for an entire video to load before you can seek to an appropriate position makes HTML5 video outright archaic in this light.
> But don't go calling Flash-specific protocols things that are against HTML5; that's silly.
It's silly to ascertain Flash as an enemy of HTML5, period. I never did. I simply implied that Flash has a leg-up in some important departments.
> multi-threaded animation: HTML5 has WebWorkers and multithreaded JavaScript. Not sure why you think this can't be applied to animation.
Let's assume for a minute that I didn't preface with "...not easily at least" and claimed that it couldn't be done at all. No matter the reach or depth of your imagination, you will not be able to conjure up a single timeline-critical HTML5+JS-based site that performs on the same level as a Flash-developed one. By that, I mean Flash is much more capable of handling vector-based and raster-based graphics at high speeds while maintaining composure. Secondly, WebWorkers and timeline animation -despite your insistence- is not easy to implement, as I earlier stated. If your statement was entirely true and HTML5+JS was readily capable of such feats, I'd imagine we'd see much less Flash games and much more JS-based ones today.
> HTML5 is stronger than you think.
I never attested that it wasn't strong. Regardless of Flash, I hope that HTML5 continues to evolve and is eventually capable of what Flash is. At this time, it is not capable and selling these false statements does nothing to help HTML5's cause.
Read more here: http://apiblog.youtube.com/2010/06/flash-and-html5-tag.html http://apiblog.youtube.com/2010/06/flash-and-html5-tag.html
- cryptoz 16y ago> I'd imagine we'd see much less Flash games and much more JS-based ones. HTML5 games work (by default) on ~50% of computers because there is no Microsoft implementation. The reason we haven't seem many games in HTML5 is because of Microsoft's lack of HTML5 support. When everyone is using Windows 7 and IE9 (with hardware acceleration, too!) HTML5 will outperform Flash and will be available on every platform.