3 ms·
The problem is that "over many plays" would be like thousands at this tempo. I played up until generation 20 or something and it was still completely random who
by Kiro 8y ago
The problem is that "over many plays" would be like thousands at this tempo. I played up until generation 20 or something and it was still completely random who I decided to kill last.
- dwringer 8y agoI tried to kill the ones on the sides and/or that moved around more first, which did seem to lead after ~10 generations to lots of static/slow opponents coming down in an easily-dispatched cluster that could be easily mopped up at the end of each round. Conversely I'd imagine prioritizing the slow ones would lead to enemies that tend to move around a lot.