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It lacks a controller, though. And the "best" controller is missing three inputs you'd expect (L3/R3 "stick click" buttons and a select button).
by ascagnel_ 8y ago
It lacks a controller, though. And the "best" controller is missing three inputs you'd expect (L3/R3 "stick click" buttons and a select button).
- GiorgioG 8y agoWhat's this missing besides the 'select' button: https://steelseries.com/gaming-controllers/nimbus https://steelseries.com/gaming-controllers/nimbus
- eropple 8y agoTo be frank? An Apple logo. Third-party stuff isn't sufficiently sticky. If Apple wants games on their platform, they need their own controller. It might even be best if it comes in the box. I don't, however, think they really care that much.
- GiorgioG 8y agoI don't buy that the logo alone would do it. It would have to come bundled with a controller by default and all games would have to work with said controller.
- freehunter 8y agoGames compatibility is key. I had an Android phone I used years back with a PS3 controller and an external display to play Modern Combat 3 and it worked great as a game console... except every now and again the game forced you to swipe the screen to perform some quicktime action. Really unexpected when you're sitting 5 feet from the screen.
- emdowling 8y agoIt absolutely needs to come in the box for it to be effective. You need to be able to rely on 100% of your customer base having the hardware required to play it. The thought that they don't care that much is really strange, because every single keynote that I can remember has included game demos. They always use game demos, from AAA game developers like Epic, to come out and show off the latest capabilities. They could take a sizeable chunk of PS4 and Xbox One customers very easily - fund the development of some genuinely AAA, exclusive games, bundle the controller in the box and the thing would sell like hotcakes. Nintendo is somewhat safe because their IP is much more valuable than Xbox or Sony, who basically offer the same games with a few notable exceptions.
- minimaxir 8y agoThe controllers like the Steelseries Nimbus follow the Made for iPhone spec, which is why they're limited.
- ascagnel_ 8y agoI want to say there's a new revision of the MFI controller spec, but nobody's put out hardware under it as of yet.
- Bahamut 8y agoI don't think gamers necessarily expect an L3/R3 button. The Switch does not have anything like that, and Nintendo has always been top tier for gaming controllers.
- ajmurmann 8y agoNintendo also has a long history of missing out on many cross-platform titles.
- gambiting 8y agoSwitch has L3/R3 buttons(you can click the analog sticks) and games do use them(sprint in Fortnite for example is L3). Even the WiiU Pro controller had clickable sticks.
- ssully 8y agoNintendo has historically terrible controllers which started with the N64 controller. That didn't end until the pro controller for the Wii U/Switch. Even the switch joycons, which I think are incredibly impressive with how much tech is crammed into them, are pretty awful to actually control with. The only reason I think they get a break is because they are designed for portability.
- ascagnel_ 8y agoI've been tinkering with some commits to get the Moonlight project working on tvOS, and the biggest stumbling block to many of the games I could play with a controller is the lack of L3/R3 buttons. Sprint, look behind, crouch, take cover, melee, etc. all get mapped to these buttons pretty frequently, since your thumb is generally resting on at least on of those sticks during normal play.