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Anything based on Steam survey is suspect at best, since it does not reflect the whole ecosystem. That said, I think there are problems with VR mainstream adop
by bni 8y ago
Anything based on Steam survey is suspect at best, since it does not reflect the whole ecosystem.
That said, I think there are problems with VR mainstream adoption. Number one being the convenience problem. I takes effort to setup and start a VR gaming session, as opposed to flat-screen couch gaming. It has to be insanely good and addicting for it to be worth it, and its a few hardware and software generations from being there. Flatscreen games also get better and have ever higher production values (Try RDR2 and you see what I mean). This is the competitive environment for VR.
VR might remain niche, and the problem with that its not commercially viable on its own like that. Hence the situation we have now with Facebook basically being the Patron of VR.