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So, yes I've made xeyes in both X11/C and another language - it was part of a computer graphics course taken years ago, oddly enough, and it might have been PS,
by gilbetron 8y ago
So, yes I've made xeyes in both X11/C and another language - it was part of a computer graphics course taken years ago, oddly enough, and it might have been PS, but I don't really remember. I did write one or two small programs in PS, I know that.
My point with the (imaginary) "zis" language is that comparing a domain-specific language like PS to C code is a strange comparison - not without merit, but PS is a higher level abstraction, which is great, but saying it is an amazing language because it is slightly easier than raw C is misleading. If I build up (or use) a nice library (and I'm not going to get pulled into defending X, I'm not as harsh as you on it, but it is ... painful ... to use - also, side note, I remember skimming through the Unix Haters Handbook when it came out, so I probably read your words back then, funny!) written in C, it is fair to compare that to PS.
I'd rather do it in OpenGL/C for instance, plus my version will be more performant. There's a reason that combination (or DirectX) is used in the vast majority of graphics software out there.