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For personal hygiene reasons I wouldn't want my kids using VR in school, but I might be okay with them connecting in from home. We have a VR setup at home and t
by itronitron 8y ago
For personal hygiene reasons I wouldn't want my kids using VR in school, but I might be okay with them connecting in from home. We have a VR setup at home and they each play at most two hours a week.
Your first class idea sounds kind of cheesy for the 13-16 year old age range. A lot of your students will probably be experts at KSP and various online games such as Minecraft and Roblox and platforms like Discord and Steam. What is VR going to offer for the classroom environment that those do not already provide?
- shafyy 8y agoYeah it's not used in school, so no hygiene problems there. It's a project-based class and while their goal is to build a rocket, it's not a rocket simulator game like KSP. It's a project-based physics class. We didn't post the full syllabus yet, but the students will need to do research and collaborate to learn about the different parts of rockets, the science behind it, and build up intuition and reasoning for rockets. All while learning and repeating concepts in physics, chemistry and material science. Doing this in VR is great because it feels like you're really meeting with your team and working on stuff together. Plus in VR you can demonstrate scientific (and other) concepts that are usually very theoretical much better than on a 2D screen. The immersiveness leads to better learning outcomes. How old is your kid? Would you be interested in trying it out?