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>So, yeah, I agree with you... it's the Skinner box we need to discourage, but that's not always a black-and-white thing, because hard work and accomplishment,
by naravara 8y ago
>So, yeah, I agree with you... it's the Skinner box we need to discourage, but that's not always a black-and-white thing, because hard work and accomplishment, with the rewards that provide, are very similar in many ways. Ultimately, the Skinner box is an attempt to simulate the process of working hard to accomplish something and receiving the rewards for it without the whole "providing an engaging and challenging experience" aspect. It's exploiting a human instinct and subverting it in a harmful way.
Yeah it's a tough issue to handle. The Spider-Man PS4 game, for example, uses the "here's a checklist, go do the thing and get a reward" model too. But I hesitate to call it a "skinner-box" because usually the goal is just an excuse to have fun web-slinging across the city and to play with the combat, which is the actual rewarding thing about the game. The gratification, in that case, comes from performing the task rather than from having finished it.
So it really does come down to how you implement it. Whether the goals and rewards are there as a framework to have fun in, or whether they're presented as a barrier you need to clear to find fun on the other side.