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Older games like Diablo were not engineered to maximize Day 1 / 7 / 28 retention rates. All mobile games today optimize for those metrics.
by dxhdr 8y ago
Older games like Diablo were not engineered to maximize Day 1 / 7 / 28 retention rates. All mobile games today optimize for those metrics.
- cma 8y agoDiablo was much more of a slot machine than Fortnite is imo. Neither come close to being as much of a slot machine as watching a baseball game as a fan. Or participating in fishing.
- astrodust 8y agoThat didn't stop people from playing it 28 days straight.
- dxhdr 8y agoOh yeah, Diablo was certainly engrossing. However I think there's a distinction between creating a fun game that happens to be addictive, versus architecting a game to be as exploitative as possible.